Sin City (***)
review by Jon
Waterman
“Sin City” is a collection of stories that oddly
and briefly intertwine. First there’s Hartigan, a cop
looking to prevent a pedophile from claiming another victim.
Next there’s Marv, the against-all-odds tough guy who’s
determined to find the killers of his beloved hooker Goldie.
Lastly, there’s Dwight. He’s out for revenge in
the name of his waitress girlfriend. In order to accomplish
his goal, he enlists the very capable help of some street walking
ladies.
Auteur movie man Robert Rodriguez teams up with auteur comic
book man Frank Miller to direct a motion picture version of
the popular graphic novels. This isn’t one of those typical
comic-to-screen adaptations. What we have here is a shot-by-shot
remake of the books, using the pen and ink drawings as storyboards.
The result is a comic book movie unlike any other. Whereas “The
Hulk” unsuccessfully tried to capture the essence of
its source material by dividing the frame into several panels, “Sin
City” accomplishes the goal by staying true to the cinematically
unorthodox views and angles. Sometimes some of the motion seems
unmotivated, but the nearly expressionist cinematography makes
up for it.
What the movie doesn’t quite achieve the way it wants
is the stark contrast. There are clear moments where the world
you see is pure black and white, just like in the illustrations.
However, most of the time, you’ll see a lot of gray tones
in there. I understand that getting pure black and white frames
while still calling it a live action picture would be impossible.
You’ll always have some level of gray scale detail imposing.
I still wanted to see more of a contrast. There are certain
moments where the distinction is clear and purposeful, such
as anytime you see Marv with all his bright white bandages,
or Kevin the silent assassin’s glasses. There’s
no good reason more of that type of effect couldn’t be
used.
It would have been better than the other effects you see throughout
the picture. I have no problem with wanting to create a fantasy
world from scratch. That’s why the mostly digitally made
sets aren’t an issue. But it’s another thing when
crucial props are made in post. I’m talking mainly about
the cars. The car chases looked absolutely horrible. The motion
was cheesy and cartoonish and very far from fluid. The cars
aren’t the only awkwardly moving objects, sometimes it
happens to the actors, too. The CG in this movie is a hack
job.
The acting ain’t too great either. All the male characters
adopt this ultra gruff voice that may suit their character,
but it makes them all sound like the coach from “Major
League.” They seem too involved with sounding tough to
give a worthwhile performance. The ladies are equally bad (please
stop hiring Brittany Murphy). They’re just there to be
sexual objects anyway.
Despite it’s flaws, this movie is incredibly entertaining.
There’s plenty of action to keep you going. The stories,
while slow to start (and shouldn’t have been lifted verbatim
from the comics), are interesting and well constructed. Younger
audiences and parents need to be aware of the abundance of
violence. Expect more beheadings and nut-crunching than you’re
probably used to. The black and white makes the violence more
sensational, as well. Overall, this movie is the closest you
can get to watching a comic book.
respond to jon@filmbrats.com
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